Classes
- Barbarian
- Active Skills
- War Cry
- Skill Rune – Invigorate
- Now regenerates 620 life per second (up from 310)
- Skill Rune – Invigorate
- War Cry
- Passive Skills
- Inspiring Presence
- Now affects all party members
- Inspiring Presence
- Bug Fixes
- The sound that plays whenever a Barbarian’s Overpower ability comes off cooldown is no longer similar to a Legendary item dropping
- Male Barbarians no longer run faster than the other heroes while feared
- Active Skills
- Demon Hunter
- Active Skills
- Companion
- Skill Rune – Boar Companion
- Now regenerates 310 life per second (up from 155)
- Skill Rune – Boar Companion
- Rapid Fire
- Base weapon damage increased from 276% to 438%
- Hatred cost while channeling has been reduced from to 6 (down from 10)
- Skill Rune – Bombardment
- Weapon damage increased from 345% to 414%
- Explosion radius increased to 8 yards (up from 4)
- Skill Rune – Fire Support
- Weapon damage of Homing Rockets increased from 35% to 145%
- Skill Rune – Withering Fire
- Now reduces the initial Hatred cost to 10 (up from 5)
- Sentry
- Skill Rune – Aid Station
- Now heals nearby allies for 2% of max life per second (up from 1%)
- Skill Rune – Aid Station
- Companion
- Passive Skills
- Brooding
- Now regenerates 2% of maximum life per second (up from 1%)
- Brooding
- Active Skills
- Monk
- Active Skills
- Mantra of Healing
- Now causes party members to regenerate 620 life per second (up from 310)
- Skill Rune – Sustenance
- Now increases Mantra of Healing’s life regeneration to 1240 per second (up from 620)
- Skill Rune – Sustenance
- Now causes party members to regenerate 620 life per second (up from 310)
- Mantra of Healing
- Passive Skills
- Guiding Light
- Damage bonus increased from 16% to 20%
- Guiding Light
- Active Skills
- Witch Doctor
- Active Skills
- Firebats
- Now has a larger initial cost but a much lower continual cost while channeling
- Base weapon damage increased from 180% to 385%
- Skill Rune – Cloud of Bats
- Initial damage increased from 234% to 500% weapon damage
- Skill Rune – Plague Bats
- Maximum damage increased from 270% to 578% weapon damage
- Now has a larger initial cost but a much lower continual cost while channeling
- Firebats
- Passive Skills
- Blood Ritual
- Now regenerates 2% of maximum life per second (up from 1%)
- Blood Ritual
- Active Skills
- Wizard
- Active Skills
- Arcane Torrent
- Base weapon damage increased from 210% to 285%
- Skill Rune – Arcane Mines
- Weapon damage increased from 180% to 340%
- Skill Rune – Cascade
- Weapon damage of bonus missiles increased from 210% to 285%
- Archon
- The duration of Archon should now be extended by assists from players in multiplayer games, in addition to kills
- Disintegrate
- Base weapon damage increased from 170% to 220%
- Skill Rune – Entropy
- Weapon damage increased from 196% to 253%
- Skill Rune – Intensify
- Maximum damage increased from 221% to 286% weapon damage
- Familiar
- Skill Rune – Vigoron
- Now regenerates 620 life per second (up from 310)
- Skill Rune – Vigoron
- Ray of Frost
- Base weapon damage increased from 215% to 280%
- Skill Rune – Black Ice
- Ice patch weapon damage increased from 387% to 504%
- Skill Rune – Sleet Storm
- Weapon damage increased from 280% to 364%
- Skill Rune – Snow Blast
- Maximum damage increased from 280% to 364% weapon damage
- Teleport
- Players may now Teleport to any location within range, as long as a path is available
- Arcane Torrent
- Passive Skills
- Galvanizing Ward
- Now regenerates 620 life per second (up from 310)
- Galvanizing Ward
- Bug Fixes
- Fixed a bug causing Teleport – Safe Passage to only reduce damage from physical attacks
- Active Skills
Crafting
- General
- Players can now queue up multiple items and gems at a time to be crafted, so long as they possess the necessary materials
- Players can now craft items using materials located in the shared stash
- Blacksmith
- Salvaged item information will no longer be displayed in the chat log
- Players can now disable the confirmation dialog when salvaging items of Rare quality
- Bug Fixes
- Fixed a bug preventing players from salvaging an item by dragging it onto the Blacksmith’s anvil icon
Followers
Monsters
- General
- Players should now encounter more monsters in Acts I, II, and IV in Inferno difficulty when playing at Monster Power 1 or greater
- In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
- The damage dealt by the fire pool left by Blazing Guardian attacks has been reduced by 50%, but it’s minimum damage has been increased
- Poison damage dealt by Brood Hatchlings has been reduced by 40%
- Damage dealt by Tormented Stingers has been reduced by 75%
- The health of normal Spiderlings has been reduced by approximately 68%
- The health of Elite Spiderlings has been reduced by approximately:
- 4.5% for Champions
- 3% for Rares
- 9% for Rare minions
- The following monsters have their experience and chance to drop loot modified to better align with their hit points:
- Accursed, Betrayed, Bile Crawlers, Blazing Guardians, Blazing Ghouls Brood Hatchlings, Cavern Spiders, Charged Constructs, Chilling Constructs, Crazed Cultists, Crazed Summoners, Dark Conjurers, Dark Cultists, Dark Moon Clan Impalers, Dark Summoners, Dark Zealots, Deranged Cultists, Doom Wraiths, Dust Shamblers, Enraged Zealots, Fallen, Fallen Grunts, Fallen Peons, Fallen Soldiers, Foul Conjurers , Frost Guardians, Ghouls, Hungry Corpses, Moon Clan Impalers, Murderous Fiends, Noxious Guardians, Ravenous Dead, Retching Cadavers, Reviled, Savage Fiends, Spiderlings, Shade Stalkers, Shadow Vermin, Shock Guardians, Skeletal Crawlers, Smoldering Constructs, Spine Lashers Stygian Crawlers, Tormented Stingers, Toxic Constructs, and Vicious Ghouls
- Keywardens
- Nekarat the Keywarden now has a chance to drop a random Key (of Destruction, Hate, or Terror) in addition to the Infernal Machine plans
- All Keywardens will now only appear in Inferno difficulty
- Bug Fixes
- Monsters with the Avenger affix now correctly gain +25% damage each time a monster in their pack dies
- Monsters with the Vampiric affix now correctly heal for 200% of their damage done in all difficulties
Quests
- General
- Experience earned by completing a quest is now granted to players that have reached the level cap
User Interface
- General
- A maximum of eight buffs and debuffs will now be displayed on the UI
- The maximum number of debuffs that will be displayed is three
- A maximum of eight buffs and debuffs will now be displayed on the UI
- Bug Fixes
- Fixed a bug preventing damage numbers from being displayed if a monster was affected by a spell such as Hex